Digital Literacy

E-Learning method

“The purpose of this guide is to provide detailed guidance on designing and developing an e-learning course for trainers and instructional designers who are new to e-learning design. It also provides basic concepts and information on the processes and resources involved in e-learning development, which might be of interest to capacity-development managers.”

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Animoto

Animoto is a digital tool that allows you to create high-quality videos in a short time and from any mobile device, inspiring students and helping improve academic lessons. The Animoto interface is friendly and practical, allowing teachers to create audiovisual content that adapts to educational needs.

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Bad News

A group of European researchers and journalists developed a game designed to help people (optimally between 15-35 years old, they say) become more conscious of fake news distribution practices and to resist deception and misinformation in the long run. Bad News puts players in the role of producers of misinformation and fake news in return

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Factitious

Factitious is a game intended to help players learn how to identify fake news stories. The game shows actual news articles, without revealing their publication source until the player clicks to see it. It asks players to identify if the article is real or fake. After it tells you whether you were right or wrong,

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