e-Databank

All resources you need to study Digital Citizenship

About

The hand-picked collection of materials is meant to support the learning path of a digital citizen.

In 2020, the amount of data on the internet hit 40 zetabytes. There is an enormous amount of information and it’s often difficult to navigate through pages. For this the partnership of DICIPASS project has collected the relevant literature on the topics related to digital citizenship and its nine elements. Scroll through publications, multimedia content or discover policy briefs and non-formal education tools.

Categories

Select the type of resource you want to study.

Publications

Articles, blog posts, magazines, journals etc.

Software

Programs, applications.

Game

Entreatment applications.

Multimedia

Video, movies, podcasts, etc.

e-Books

Digitalised books.

Policy

Recommendations, briefs, drafts etc.

Tools

Non-formal education methods and exercises.

Other

Additional content that combines several categories.

New technologies and approaches are merging the physical, digital, and biological worlds in ways that will fundamentally transform humankind. The extent to which that transformation is positive will depend on how we navigate the risks and opportunities that arise along the way.
Klaus Schwab
German engineer, economist, founder of WEF

Topics

Find the materials on the topics that inspire you.

  • All
  • Digital Access
  • Digital Citizenship
  • Digital Commerce
  • Digital Communication
  • Digital Etiquette
  • Digital Health & Wellbeing
  • Digital Literacy
  • Digital Rights & Responsibilities
  • Digital Security & Safety
  • Educational Tool
  • Platform
e-Databank

e-Commerce rules in the EU

The EU has made it easier and safer for European consumers to shop online no matter where they are in the EU. To realise the ...
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Fake It to Make It

Fake It to Make It also puts the player in the role of the creator of fake news, trying to make money from advertisers by ...
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Bad News

A group of European researchers and journalists developed a game designed to help people (optimally between 15-35 years old, they say) become more conscious of ...
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Factitious

Factitious is a game intended to help players learn how to identify fake news stories. The game shows actual news articles, without revealing their publication ...
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How the Coronavirus Is Changing Digital Etiquette

The article explains how the pandemic has caused the way we communicate to evolve, and how our relationship with technology is being pushed into new ...
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Hello World. The computing and digital making magazine for educators — Issue 18

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